What is Skeletal Animation?
What is Sprite Sheet Animation?
How does the Unity Animator work?
An agent that can perceives its environment and takes actions based on its perception to successfully achieving its goals
openSet = empty set of nodes
add startNode to openSet
closedSet = empty set of nodes
while openSet is not empty
current = node in openSet with minimum fCost
remove current from openSet
if current is the final node
return
foreach neighbour in neighbours of current
if (neighbour is not traversable
or neighbour is in closedSet)
continue
if (new path to neighbour has a lower fCost
or neighbour is not in openSet)
set improved fCost of neighbour
set parent of neighbour to current
if neighbour is not in openSet
add neighbour to openSet
AI