What is a Vertex Shader?
What is a Fragment Shader?
What is UV Mapping?
As we have already seen shaders can be use to make all kinds of effects.
Post-processing applies effects to a camera’s image buffer before the image appears on screen
The main part of the Post-Processing package. Defines a configurable set of post-processing effects like Bloom and Color Grading.
Simulates light extending out of edges of super bright areas
Makes the area closer to the corners more tinted in a specific color
Calculates how exposed is each pixel to ambient light (approximates global illumination)
Blurs the objects which move
Simulates how our eyes adapt to light.
Changes the amount of light recieved so that the
picture is neither too dark nor too bright.
Blurs things that are not in focus
Simulates the effect of cheap cameras which can't focus all the colors in the same point
Changes the colors and luminance of the image. Pretty much like an Instagram filter.
Film grain gives a vintage effect.
Looks like the film is old and is
damaged/has some particles on it.
A technique for visualizing fuzzy objects by rendering many small sprites or meshes
Unitys Particle System offers many parameters for artistic tweeking
Several particle systems can be stacked on top of each other to create some really nice effects
VFX