Homework 7 - Doom Coding Practice
The task is to use this project as a base and add to it the following:
- UI - Doom HUD with armor, health, ammo and character head
- It should update when taking damage and using ammo
- AI - State Machine AI for the enemy soldier that makes him shoot the player and then back off for a second
- Animation
- The weapon should be animated when firing
- The enemy soldier should be animated when firing and backing off
- The character head in the HUD should be animated when idle, shooting and taking damage
- Shader - Red pulsing vignette around the corners of the screen when on low health
Assets for all the animations and UI are provided in the base project (all of them from the original Doom game by ID Software).
Deadline 22.05.2020г